Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D_MATRIX_4X3_F_0_0 [−][src]
#[repr(C)]pub struct D2D_MATRIX_4X3_F_0_0 { pub _11: f32, pub _12: f32, pub _13: f32, pub _21: f32, pub _22: f32, pub _23: f32, pub _31: f32, pub _32: f32, pub _33: f32, pub _41: f32, pub _42: f32, pub _43: f32, }
Fields
_11: f32
_12: f32
_13: f32
_21: f32
_22: f32
_23: f32
_31: f32
_32: f32
_33: f32
_41: f32
_42: f32
_43: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D_MATRIX_4X3_F_0_0
impl Send for D2D_MATRIX_4X3_F_0_0
impl Sync for D2D_MATRIX_4X3_F_0_0
impl Unpin for D2D_MATRIX_4X3_F_0_0
impl UnwindSafe for D2D_MATRIX_4X3_F_0_0
Blanket Implementations
Mutably borrows from an owned value. Read more