Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_RESOURCE_TEXTURE_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_RESOURCE_TEXTURE_PROPERTIES { pub extents: *mut u32, pub dimensions: u32, pub bufferPrecision: D2D1_BUFFER_PRECISION, pub channelDepth: D2D1_CHANNEL_DEPTH, pub filter: D2D1_FILTER, pub extendModes: *mut D2D1_EXTEND_MODE, }
Fields
extents: *mut u32
dimensions: u32
bufferPrecision: D2D1_BUFFER_PRECISION
channelDepth: D2D1_CHANNEL_DEPTH
filter: D2D1_FILTER
extendModes: *mut D2D1_EXTEND_MODE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl !Sync for D2D1_RESOURCE_TEXTURE_PROPERTIES
impl Unpin for D2D1_RESOURCE_TEXTURE_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more