Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_RENDERING_CONTROLS [−][src]
#[repr(C)]pub struct D2D1_RENDERING_CONTROLS { pub bufferPrecision: D2D1_BUFFER_PRECISION, pub tileSize: D2D_SIZE_U, }
Fields
bufferPrecision: D2D1_BUFFER_PRECISION
tileSize: D2D_SIZE_U
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_RENDERING_CONTROLS
impl Send for D2D1_RENDERING_CONTROLS
impl Sync for D2D1_RENDERING_CONTROLS
impl Unpin for D2D1_RENDERING_CONTROLS
impl UnwindSafe for D2D1_RENDERING_CONTROLS
Blanket Implementations
Mutably borrows from an owned value. Read more