Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_PROPERTY_BINDING [−][src]
#[repr(C)]pub struct D2D1_PROPERTY_BINDING { pub propertyName: PWSTR, pub setFunction: Option<PD2D1_PROPERTY_SET_FUNCTION>, pub getFunction: Option<PD2D1_PROPERTY_GET_FUNCTION>, }
Fields
propertyName: PWSTR
setFunction: Option<PD2D1_PROPERTY_SET_FUNCTION>
getFunction: Option<PD2D1_PROPERTY_GET_FUNCTION>
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_PROPERTY_BINDING
impl !Send for D2D1_PROPERTY_BINDING
impl !Sync for D2D1_PROPERTY_BINDING
impl Unpin for D2D1_PROPERTY_BINDING
impl UnwindSafe for D2D1_PROPERTY_BINDING
Blanket Implementations
Mutably borrows from an owned value. Read more