Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_INPUT_ELEMENT_DESC [−][src]
#[repr(C)]pub struct D2D1_INPUT_ELEMENT_DESC { pub semanticName: PSTR, pub semanticIndex: u32, pub format: DXGI_FORMAT, pub inputSlot: u32, pub alignedByteOffset: u32, }
Fields
semanticName: PSTR
semanticIndex: u32
format: DXGI_FORMAT
inputSlot: u32
alignedByteOffset: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_INPUT_ELEMENT_DESC
impl !Send for D2D1_INPUT_ELEMENT_DESC
impl !Sync for D2D1_INPUT_ELEMENT_DESC
impl Unpin for D2D1_INPUT_ELEMENT_DESC
impl UnwindSafe for D2D1_INPUT_ELEMENT_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more