Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_INPUT_DESCRIPTION [−][src]
#[repr(C)]pub struct D2D1_INPUT_DESCRIPTION { pub filter: D2D1_FILTER, pub levelOfDetailCount: u32, }
Fields
filter: D2D1_FILTER
levelOfDetailCount: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_INPUT_DESCRIPTION
impl Send for D2D1_INPUT_DESCRIPTION
impl Sync for D2D1_INPUT_DESCRIPTION
impl Unpin for D2D1_INPUT_DESCRIPTION
impl UnwindSafe for D2D1_INPUT_DESCRIPTION
Blanket Implementations
Mutably borrows from an owned value. Read more