Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_BITMAP_PROPERTIES1 [−][src]
#[repr(C)]pub struct D2D1_BITMAP_PROPERTIES1 { pub pixelFormat: D2D1_PIXEL_FORMAT, pub dpiX: f32, pub dpiY: f32, pub bitmapOptions: D2D1_BITMAP_OPTIONS, pub colorContext: Option<ID2D1ColorContext>, }
Fields
pixelFormat: D2D1_PIXEL_FORMAT
dpiX: f32
dpiY: f32
bitmapOptions: D2D1_BITMAP_OPTIONS
colorContext: Option<ID2D1ColorContext>
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_BITMAP_PROPERTIES1
impl !Send for D2D1_BITMAP_PROPERTIES1
impl !Sync for D2D1_BITMAP_PROPERTIES1
impl Unpin for D2D1_BITMAP_PROPERTIES1
impl UnwindSafe for D2D1_BITMAP_PROPERTIES1
Blanket Implementations
Mutably borrows from an owned value. Read more