Struct mltg_bindings::Windows::Win32::Graphics::Dxgi::DXGI_HDR_METADATA_HDR10 [−][src]
#[repr(C)]pub struct DXGI_HDR_METADATA_HDR10 { pub RedPrimary: [u16; 2], pub GreenPrimary: [u16; 2], pub BluePrimary: [u16; 2], pub WhitePoint: [u16; 2], pub MaxMasteringLuminance: u32, pub MinMasteringLuminance: u32, pub MaxContentLightLevel: u16, pub MaxFrameAverageLightLevel: u16, }
Fields
RedPrimary: [u16; 2]
GreenPrimary: [u16; 2]
BluePrimary: [u16; 2]
WhitePoint: [u16; 2]
MaxMasteringLuminance: u32
MinMasteringLuminance: u32
MaxContentLightLevel: u16
MaxFrameAverageLightLevel: u16
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for DXGI_HDR_METADATA_HDR10
impl Send for DXGI_HDR_METADATA_HDR10
impl Sync for DXGI_HDR_METADATA_HDR10
impl Unpin for DXGI_HDR_METADATA_HDR10
impl UnwindSafe for DXGI_HDR_METADATA_HDR10
Blanket Implementations
Mutably borrows from an owned value. Read more