Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEPTH_STENCIL_VIEW_DESC_0 [−][src]
#[repr(C)] pub union D3D12_DEPTH_STENCIL_VIEW_DESC_0 { pub Texture1D: D3D12_TEX1D_DSV, pub Texture1DArray: D3D12_TEX1D_ARRAY_DSV, pub Texture2D: D3D12_TEX2D_DSV, pub Texture2DArray: D3D12_TEX2D_ARRAY_DSV, pub Texture2DMS: D3D12_TEX2DMS_DSV, pub Texture2DMSArray: D3D12_TEX2DMS_ARRAY_DSV, }
Fields
Texture1D: D3D12_TEX1D_DSV
Texture1DArray: D3D12_TEX1D_ARRAY_DSV
Texture2D: D3D12_TEX2D_DSV
Texture2DArray: D3D12_TEX2D_ARRAY_DSV
Texture2DMS: D3D12_TEX2DMS_DSV
Texture2DMSArray: D3D12_TEX2DMS_ARRAY_DSV
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_DEPTH_STENCIL_VIEW_DESC_0
impl Sync for D3D12_DEPTH_STENCIL_VIEW_DESC_0
impl Unpin for D3D12_DEPTH_STENCIL_VIEW_DESC_0
Blanket Implementations
Mutably borrows from an owned value. Read more