Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_VIEW_INSTANCING_DESC [−][src]
#[repr(C)]pub struct D3D12_VIEW_INSTANCING_DESC { pub ViewInstanceCount: u32, pub pViewInstanceLocations: *mut D3D12_VIEW_INSTANCE_LOCATION, pub Flags: D3D12_VIEW_INSTANCING_FLAGS, }
Fields
ViewInstanceCount: u32
pViewInstanceLocations: *mut D3D12_VIEW_INSTANCE_LOCATION
Flags: D3D12_VIEW_INSTANCING_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_VIEW_INSTANCING_DESC
impl !Send for D3D12_VIEW_INSTANCING_DESC
impl !Sync for D3D12_VIEW_INSTANCING_DESC
impl Unpin for D3D12_VIEW_INSTANCING_DESC
impl UnwindSafe for D3D12_VIEW_INSTANCING_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more