Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER [−][src]
#[repr(C)]pub struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER { pub DriverOpaqueGUID: Guid, pub DriverOpaqueVersioningData: [u8; 16], }
Fields
DriverOpaqueGUID: Guid
DriverOpaqueVersioningData: [u8; 16]
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more