Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_PARAMETER1 [−][src]
#[repr(C)]pub struct D3D12_ROOT_PARAMETER1 { pub ParameterType: D3D12_ROOT_PARAMETER_TYPE, pub Anonymous: D3D12_ROOT_PARAMETER1_0, pub ShaderVisibility: D3D12_SHADER_VISIBILITY, }
Fields
ParameterType: D3D12_ROOT_PARAMETER_TYPE
Anonymous: D3D12_ROOT_PARAMETER1_0
ShaderVisibility: D3D12_SHADER_VISIBILITY
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_PARAMETER1
impl !Send for D3D12_ROOT_PARAMETER1
impl !Sync for D3D12_ROOT_PARAMETER1
impl Unpin for D3D12_ROOT_PARAMETER1
impl UnwindSafe for D3D12_ROOT_PARAMETER1
Blanket Implementations
Mutably borrows from an owned value. Read more