Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_DESCRIPTOR [−][src]
Fields
ShaderRegister: u32
RegisterSpace: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_DESCRIPTOR
impl Send for D3D12_ROOT_DESCRIPTOR
impl Sync for D3D12_ROOT_DESCRIPTOR
impl Unpin for D3D12_ROOT_DESCRIPTOR
impl UnwindSafe for D3D12_ROOT_DESCRIPTOR
Blanket Implementations
Mutably borrows from an owned value. Read more