Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_BEGINNING_ACCESS { pub Type: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE, pub Anonymous: D3D12_RENDER_PASS_BEGINNING_ACCESS_0, }
Fields
Type: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
Anonymous: D3D12_RENDER_PASS_BEGINNING_ACCESS_0
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Sync for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Unpin for D3D12_RENDER_PASS_BEGINNING_ACCESS
Blanket Implementations
Mutably borrows from an owned value. Read more