Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_AABB [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_AABB { pub MinX: f32, pub MinY: f32, pub MinZ: f32, pub MaxX: f32, pub MaxY: f32, pub MaxZ: f32, }
Fields
MinX: f32
MinY: f32
MinZ: f32
MaxX: f32
MaxY: f32
MaxZ: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RAYTRACING_AABB
impl Send for D3D12_RAYTRACING_AABB
impl Sync for D3D12_RAYTRACING_AABB
impl Unpin for D3D12_RAYTRACING_AABB
impl UnwindSafe for D3D12_RAYTRACING_AABB
Blanket Implementations
Mutably borrows from an owned value. Read more