Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_LOCAL_ROOT_SIGNATURE [−][src]
#[repr(C)]pub struct D3D12_LOCAL_ROOT_SIGNATURE { pub pLocalRootSignature: Option<ID3D12RootSignature>, }
Fields
pLocalRootSignature: Option<ID3D12RootSignature>
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_LOCAL_ROOT_SIGNATURE
impl !Send for D3D12_LOCAL_ROOT_SIGNATURE
impl !Sync for D3D12_LOCAL_ROOT_SIGNATURE
impl Unpin for D3D12_LOCAL_ROOT_SIGNATURE
impl UnwindSafe for D3D12_LOCAL_ROOT_SIGNATURE
Blanket Implementations
Mutably borrows from an owned value. Read more