Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { pub Format: DXGI_FORMAT, pub SampleCount: u32, pub Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, pub NumQualityLevels: u32, }
Fields
Format: DXGI_FORMAT
SampleCount: u32
Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
NumQualityLevels: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Mutably borrows from an owned value. Read more