Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS1 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { pub WaveOps: BOOL, pub WaveLaneCountMin: u32, pub WaveLaneCountMax: u32, pub TotalLaneCount: u32, pub ExpandedComputeResourceStates: BOOL, pub Int64ShaderOps: BOOL, }
Fields
WaveOps: BOOL
WaveLaneCountMin: u32
WaveLaneCountMax: u32
TotalLaneCount: u32
ExpandedComputeResourceStates: BOOL
Int64ShaderOps: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS1
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS1
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS1
Blanket Implementations
Mutably borrows from an owned value. Read more