Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEPTH_STENCIL_DESC1 [−][src]
#[repr(C)]pub struct D3D12_DEPTH_STENCIL_DESC1 { pub DepthEnable: BOOL, pub DepthWriteMask: D3D12_DEPTH_WRITE_MASK, pub DepthFunc: D3D12_COMPARISON_FUNC, pub StencilEnable: BOOL, pub StencilReadMask: u8, pub StencilWriteMask: u8, pub FrontFace: D3D12_DEPTH_STENCILOP_DESC, pub BackFace: D3D12_DEPTH_STENCILOP_DESC, pub DepthBoundsTestEnable: BOOL, }
Fields
DepthEnable: BOOL
DepthWriteMask: D3D12_DEPTH_WRITE_MASK
DepthFunc: D3D12_COMPARISON_FUNC
StencilEnable: BOOL
StencilReadMask: u8
StencilWriteMask: u8
FrontFace: D3D12_DEPTH_STENCILOP_DESC
BackFace: D3D12_DEPTH_STENCILOP_DESC
DepthBoundsTestEnable: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DEPTH_STENCIL_DESC1
impl Send for D3D12_DEPTH_STENCIL_DESC1
impl Sync for D3D12_DEPTH_STENCIL_DESC1
impl Unpin for D3D12_DEPTH_STENCIL_DESC1
impl UnwindSafe for D3D12_DEPTH_STENCIL_DESC1
Blanket Implementations
Mutably borrows from an owned value. Read more