Union mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SHADER_TRACE_DESC_0 [−][src]
#[repr(C)] pub union D3D11_SHADER_TRACE_DESC_0 { pub VertexShaderTraceDesc: D3D11_VERTEX_SHADER_TRACE_DESC, pub HullShaderTraceDesc: D3D11_HULL_SHADER_TRACE_DESC, pub DomainShaderTraceDesc: D3D11_DOMAIN_SHADER_TRACE_DESC, pub GeometryShaderTraceDesc: D3D11_GEOMETRY_SHADER_TRACE_DESC, pub PixelShaderTraceDesc: D3D11_PIXEL_SHADER_TRACE_DESC, pub ComputeShaderTraceDesc: D3D11_COMPUTE_SHADER_TRACE_DESC, }
Fields
VertexShaderTraceDesc: D3D11_VERTEX_SHADER_TRACE_DESC
HullShaderTraceDesc: D3D11_HULL_SHADER_TRACE_DESC
DomainShaderTraceDesc: D3D11_DOMAIN_SHADER_TRACE_DESC
GeometryShaderTraceDesc: D3D11_GEOMETRY_SHADER_TRACE_DESC
PixelShaderTraceDesc: D3D11_PIXEL_SHADER_TRACE_DESC
ComputeShaderTraceDesc: D3D11_COMPUTE_SHADER_TRACE_DESC
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_TRACE_DESC_0
impl Send for D3D11_SHADER_TRACE_DESC_0
impl Sync for D3D11_SHADER_TRACE_DESC_0
impl Unpin for D3D11_SHADER_TRACE_DESC_0
impl UnwindSafe for D3D11_SHADER_TRACE_DESC_0
Blanket Implementations
Mutably borrows from an owned value. Read more