Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS { pub PastFrames: u32, pub FutureFrames: u32, pub ProcessorCaps: u32, pub ITelecineCaps: u32, pub CustomRateCount: u32, }
Fields
PastFrames: u32
FutureFrames: u32
ProcessorCaps: u32
ITelecineCaps: u32
CustomRateCount: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
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Mutably borrows from an owned value. Read more