Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_ARCHITECTURE_INFO [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO { pub TileBasedDeferredRenderer: BOOL, }
Fields
TileBasedDeferredRenderer: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_ARCHITECTURE_INFO
impl Sync for D3D11_FEATURE_DATA_ARCHITECTURE_INFO
Blanket Implementations
Mutably borrows from an owned value. Read more