Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT { pub Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, pub DeviceHandle: HANDLE, pub CryptoSessionHandle: HANDLE, pub OutputIDIndex: u32, pub OutputID: u64, }
Fields
Output: D3D11_AUTHENTICATED_QUERY_OUTPUT
DeviceHandle: HANDLE
CryptoSessionHandle: HANDLE
OutputIDIndex: u32
OutputID: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Mutably borrows from an owned value. Read more