Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT { pub Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT, pub StartSequenceQuery: u32, pub StartSequenceConfigure: u32, }
Fields
Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT
StartSequenceQuery: u32
StartSequenceConfigure: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Mutably borrows from an owned value. Read more