Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES { pub shaderBufferWithInputSignature: *mut u8, pub shaderBufferSize: u32, pub inputElements: *mut D2D1_INPUT_ELEMENT_DESC, pub elementCount: u32, pub stride: u32, }
Fields
shaderBufferWithInputSignature: *mut u8
shaderBufferSize: u32
inputElements: *mut D2D1_INPUT_ELEMENT_DESC
elementCount: u32
stride: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl !Sync for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more