Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_ARC_SEGMENT [−][src]
#[repr(C)]pub struct D2D1_ARC_SEGMENT { pub point: D2D_POINT_2F, pub size: D2D_SIZE_F, pub rotationAngle: f32, pub sweepDirection: D2D1_SWEEP_DIRECTION, pub arcSize: D2D1_ARC_SIZE, }
Fields
point: D2D_POINT_2F
size: D2D_SIZE_F
rotationAngle: f32
sweepDirection: D2D1_SWEEP_DIRECTION
arcSize: D2D1_ARC_SIZE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_ARC_SEGMENT
impl Send for D2D1_ARC_SEGMENT
impl Sync for D2D1_ARC_SEGMENT
impl Unpin for D2D1_ARC_SEGMENT
impl UnwindSafe for D2D1_ARC_SEGMENT
Blanket Implementations
Mutably borrows from an owned value. Read more