pub trait Backend {
    type RenderTarget: Target;
    fn device_context(&self) -> &ID2D1DeviceContext;
fn d2d1_factory(&self) -> &ID2D1Factory1;
fn back_buffers(
        &self,
        swap_chain: &IDXGISwapChain1
    ) -> Result<Vec<Self::RenderTarget>>;
unsafe fn render_target<T>(&self, target: &T) -> Result<Self::RenderTarget>;
fn begin_draw(&self, target: &Self::RenderTarget);
fn end_draw(&self, target: &Self::RenderTarget); }

Associated Types

Required methods

Implementors