Trait mltg::Backend [−][src]
pub trait Backend { type RenderTarget: Target; fn device_context(&self) -> &ID2D1DeviceContext; fn d2d1_factory(&self) -> &ID2D1Factory1; fn back_buffers(
&self,
swap_chain: &IDXGISwapChain1
) -> Result<Vec<Self::RenderTarget>>; fn render_target(
&self,
target: &impl Interface
) -> Result<Self::RenderTarget>; fn begin_draw(&self, target: &Self::RenderTarget); fn end_draw(&self, target: &Self::RenderTarget); }
Associated Types
type RenderTarget: Target
[src]Required methods
fn device_context(&self) -> &ID2D1DeviceContext
[src]fn d2d1_factory(&self) -> &ID2D1Factory1
[src]fn back_buffers(
&self,
swap_chain: &IDXGISwapChain1
) -> Result<Vec<Self::RenderTarget>>
[src]fn render_target(&self, target: &impl Interface) -> Result<Self::RenderTarget>
[src]fn begin_draw(&self, target: &Self::RenderTarget)
[src]fn end_draw(&self, target: &Self::RenderTarget)
[src]