pub fn split_into_chunks(
canonical_bytecode: &[u8],
chunk_set_id: u32,
) -> Result<Vec<ChunkFragment>>Expand description
Split canonical bytecode into chunks, appending the cross-chunk integrity hash.
The split target is CHUNKED_FRAGMENT_LONG_BYTES (= 53 bytes) per
fragment so each chunk lands in long-code BCH territory under typical
mk1 sizes; the last fragment may be shorter, in which case the
pipeline auto-falls-back to regular code per
encode_5bit_to_string.
Returns Error::CardPayloadTooLarge if the bytecode (plus the 4-byte
hash) exceeds MAX_CHUNKS * CHUNKED_FRAGMENT_LONG_BYTES.
ยงDeterminism
The output is byte-deterministic in (canonical_bytecode, chunk_set_id):
callers passing the same arguments produce the same chunk sequence,
which is the property Phase 6 relies on for vector regeneration.