Struct mission2teegarden_b_map::Player
source · pub struct Player {
pub position: (u8, u8),
pub orientation: Orientation,
pub goal: Option<(u8, u8)>,
}
Fields§
§position: (u8, u8)
§orientation: Orientation
§goal: Option<(u8, u8)>
Trait Implementations§
source§impl<'de> Deserialize<'de> for Player
impl<'de> Deserialize<'de> for Player
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for Player
impl Send for Player
impl Sync for Player
impl Unpin for Player
impl UnwindSafe for Player
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more