pub fn create_texture_and_sampler_bind_group_ex(
device: &Device,
bind_group_layout: &BindGroupLayout,
texture_view: &TextureView,
sampler: &Sampler,
label: &str,
) -> BindGrouppub fn create_texture_and_sampler_bind_group_ex(
device: &Device,
bind_group_layout: &BindGroupLayout,
texture_view: &TextureView,
sampler: &Sampler,
label: &str,
) -> BindGroup