Function create_shader_info

Source
pub fn create_shader_info(
    device: &Device,
    surface_texture_format: TextureFormat,
    camera_bind_group_layout: &BindGroupLayout,
    specific_layouts: &[&BindGroupLayout],
    vertex_source: &str,
    fragment_source: &str,
    blend_state: BlendState,
    name: &str,
) -> ShaderInfo