Structs§
Constants§
Functions§
- create_
quad_ matrix_ and_ uv_ instance_ buffer - create_
shader_ info - create_
shader_ info_ ex - create_
sprite_ index_ buffer - create_
sprite_ texture_ and_ sampler_ bind_ group - create_
sprite_ uniform_ buffer - Buffer that stores a model and texture coordinates for one sprite
- create_
sprite_ vertex_ buffer - create_
texture_ and_ sampler_ bind_ group_ ex - create_
texture_ and_ sampler_ group_ layout - Binding0: Texture Binding1: Sampler
- load_
texture_ from_ memory - masked_
texture_ tinted_ fragment_ source - masked_
texture_ tinted_ vertex_ source - normal_
sprite_ sources