#[derive(Clip)]
{
// Attributes available to this derive:
#[clip]
}
Expand description
Derives Clip for a vocabulary of the clips a mesh is posed by: each
fieldless variant (and a unit struct) is named by what it is called in
code, or by #[clip("...")] when the loaded animation name cannot be
written as one — repeat the attribute for other spellings. The variants
are numbered in order.
A variant with fields fails to compile: a clip is a plain name.