Struct minutiae::entity::Entity [] [src]

pub struct Entity<C: CellState, S: EntityState<C>, M: MutEntityState> {
    pub state: S,
    pub mut_state: RustCell<M>,
    pub uuid: Uuid,
    // some fields omitted
}

Fields

Methods

impl<C: CellState, E: EntityState<C>, M: MutEntityState> Entity<C, E, M>
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Trait Implementations

impl<C: CellState, E: EntityState<C>, M: MutEntityState> Debug for Entity<C, E, M> where
    E: Debug
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Formats the value using the given formatter.

impl<C: CellState, E: EntityState<C>, M: MutEntityState> Clone for Entity<C, E, M> where
    E: Clone,
    M: Clone
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<C: CellState, E: EntityState<C>, M: MutEntityState> Send for Entity<C, E, M> where
    C: Send,
    E: Send
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