[][src]Struct minutiae::entity::Entity

pub struct Entity<C: CellState, S: EntityState<C>, M: MutEntityState> {
    pub state: S,
    pub mut_state: M,
    pub uuid: Uuid,
    // some fields omitted
}

Fields

Methods

impl<C: CellState, E: EntityState<C>, M: MutEntityState> Entity<C, E, M>
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Trait Implementations

impl<C: CellState, E: EntityState<C>, M: MutEntityState> Clone for Entity<C, E, M> where
    E: Clone,
    M: Clone
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Performs copy-assignment from source. Read more

impl<C: CellState, E: EntityState<C>, M: MutEntityState> Send for Entity<C, E, M> where
    C: Send,
    E: Send
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impl<C: CellState, E: EntityState<C>, M: MutEntityState> Debug for Entity<C, E, M> where
    E: Debug
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Auto Trait Implementations

impl<C, S, M> Sync for Entity<C, S, M> where
    C: Sync,
    M: Sync,
    S: Sync

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T
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Sets value as a parameter of self.