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minsweeper_rs/solver/
mia.rs

1use crate::board::Point;
2use crate::solver::Operation::{Chord, Flag, Reveal};
3use crate::solver::{Action, Actionable, GameResult, Logic, Move, Reason, Solver};
4use crate::{CellState, CellType, GameState, GameStatus, Minsweeper};
5use std::cmp::Ordering;
6use std::collections::HashSet;
7use std::fmt::{Display, Formatter};
8use std::hash::{Hash, Hasher};
9use std::ops::Sub;
10use enumset::{EnumSet, EnumSetType};
11
12#[derive(Copy, Clone, Debug, Ord, PartialOrd, Eq, PartialEq, Hash)]
13pub enum Level {
14    Beginner,
15    Intermediate,
16    Expert
17}
18
19impl Level {
20    fn logics(self) -> EnumSet<MiaLogic> {
21        match self {
22            Level::Beginner => MiaLogic::Chord | MiaLogic::FlagChord,
23            Level::Intermediate => MiaLogic::RegionDeductionReveal | MiaLogic::RegionDeductionFlag
24                    | MiaLogic::ZeroMinesRemaining,
25            Level::Expert => MiaLogic::BruteForce | MiaLogic::BruteForceExhaustion,
26        }
27    }
28}
29
30#[derive(Copy, Clone, Debug)]
31pub struct MiaSolver {
32    skill_level: Level,
33    required_level: Option<Level>,
34}
35
36impl MiaSolver {
37    const BRUTE_FORCE_LIMIT: usize = 30;
38
39    pub const fn skill(level: Level) -> Self {
40        Self {
41            skill_level: level,
42            required_level: None,
43        }
44    }
45
46    pub const fn only(level: Level) -> Self {
47        Self {
48            skill_level: level,
49            required_level: Some(level),
50        }
51    }
52}
53
54impl Default for MiaSolver {
55    fn default() -> Self {
56        Self::skill(Level::Expert)
57    }
58}
59
60impl Display for MiaSolver {
61    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
62        write!(f, "{:?}", self)
63    }
64}
65
66impl MiaSolver {
67    fn internal_solve(&self, state: &GameState) -> Option<(Move, MiaLogic)> {
68
69        let size = state.board.size();
70
71        if state.status != GameStatus::Playing { return None };
72
73        for point in size.points() {
74            let CellType::Safe(number) = state.board[point].cell_type else { continue };
75
76            let mut marked_mines = HashSet::new();
77            let mut empty_spaces = HashSet::new();
78
79            for point in size.neighbours(point) {
80                match state.board[point].cell_state {
81                    CellState::Flagged => {
82                        marked_mines.insert(point);
83                        empty_spaces.insert(point);
84                    }
85                    CellState::Unknown => {
86                        empty_spaces.insert(point);
87                    }
88                    _ => {}
89                }
90            }
91
92            if number as usize == marked_mines.len() && empty_spaces.len() > marked_mines.len() {
93                return Some((Move::single(Action::new(point, Chord), Some(Reason::new(MiaLogic::Chord, marked_mines))), MiaLogic::Chord))
94            } else if number as usize == empty_spaces.len() {
95                let clicks: HashSet<_> = size.neighbours(point)
96                        .filter(|e| state.board[*e].cell_state == CellState::Unknown)
97                        .map(|e| Action::new(e, Flag))
98                        .collect();
99
100                if !clicks.is_empty() {
101                    return Some((Move::multi(clicks, Some(Reason::new(MiaLogic::FlagChord, empty_spaces))), MiaLogic::FlagChord));
102                }
103            } else if (number as usize) < marked_mines.len() {
104                let clicks: HashSet<_> = size.neighbours(point)
105                        .filter(|e| state.board[*e].cell_state == CellState::Flagged)
106                        .map(|e| Action::new(e, Flag))
107                        .collect();
108
109                return Some((Move::multi(clicks, Some(Reason::new(MiaLogic::FlagChord, empty_spaces))), MiaLogic::FlagChord));
110            }
111        }
112
113        if self.skill_level < Level::Intermediate {
114            return None
115        }
116
117        // hehe logical deduction
118        // i hope this isn't too hateful to implement in Rust
119
120        #[derive(Clone, Debug, Eq, PartialEq)]
121        struct Flag {
122            number: i8,
123            points: HashSet<Point>
124        }
125
126        impl Flag {
127            pub const fn new(number: i8, points: HashSet<Point>) -> Self {
128                Self { number, points }
129            }
130
131            pub fn contains(&self, other: &Self) -> bool {
132                self.number >= other.number
133                        && self.points.is_superset(&other.points)
134            }
135        }
136
137        impl PartialOrd for Flag {
138            fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
139                if self == other {
140                    return Some(Ordering::Equal)
141                }
142
143                if self.contains(other) {
144                    return Some(Ordering::Greater)
145                }
146
147                if other.contains(self) {
148                    return Some(Ordering::Less)
149                }
150
151                None
152            }
153        }
154
155        impl Sub for &Flag {
156            type Output = Flag;
157
158            fn sub(self, rhs: Self) -> Self::Output {
159                // if !(self >= rhs) {
160                //     panic!("mewo");
161                // }
162
163                let mut points = self.points.clone();
164
165                for point in &rhs.points {
166                    points.remove(point);
167                }
168
169                Flag::new(self.number - rhs.number, points)
170            }
171        }
172
173        impl Hash for Flag {
174            fn hash<H: Hasher>(&self, state: &mut H) {
175                self.number.hash(state);
176                for point in &self.points {
177                    point.hash(state)
178                }
179            }
180        }
181
182        #[cfg(feature = "linked-hash-set")]
183        let mut flags = hashlink::LinkedHashSet::new();
184        #[cfg(not(feature = "linked-hash-set"))]
185        let mut flags = HashSet::new();
186
187        for point in size.points() {
188            let CellType::Safe(mut required) = state.board[point].cell_type else {
189                continue
190            };
191
192            for point in size.neighbours(point) {
193                if state.board[point].cell_state == CellState::Flagged {
194                    required = required.saturating_sub(1)
195                }
196            }
197
198            if required == 0 {
199                continue
200            }
201
202            let neighbours: HashSet<_> = size.neighbours(point)
203                    .filter(|e| state.board[*e].cell_state == CellState::Unknown)
204                    .collect();
205
206            if neighbours.is_empty() {
207                continue
208            }
209
210            flags.insert(Flag::new(required as i8, neighbours));
211        }
212
213        let mut changed = true;
214        while changed {
215
216            let mut to_add = HashSet::new();
217            for flag in &flags {
218                // entirely contained stuffs
219                {
220                    let contained_flags: Vec<_> = flags.iter()
221                            .filter(|e| flag >= e)
222                            .collect();
223
224                    for contained in contained_flags {
225                        let remaining = flag - contained;
226
227                        if remaining.points.is_empty() {
228                            continue
229                        }
230
231                        if remaining.number == 0 {
232                            return Some((Move::multi(
233                                remaining.points
234                                        .into_iter()
235                                        .map(|e| Action::new(e, Reveal))
236                                        .collect(),
237                                Some(Reason::new(MiaLogic::RegionDeductionReveal, contained.points.clone()))
238                            ), MiaLogic::RegionDeductionReveal))
239                        } else if remaining.number > 0 && remaining.number as usize == remaining.points.len() {
240                            return Some((Move::multi(
241                                remaining.points
242                                        .into_iter()
243                                        .map(|e| Action::new(e, Flag))
244                                        .collect(),
245                                Some(Reason::new(MiaLogic::RegionDeductionFlag, contained.points.clone()))
246                            ), MiaLogic::RegionDeductionFlag))
247
248                        }
249
250                        to_add.insert(remaining);
251                    }
252                }
253
254                // not entirely contained stuffs
255                {
256                    let touching_flags = flags.iter()
257                            .filter(|e| e.points.iter()
258                                    .any(|e| flag.points.contains(e)));
259
260                    for touching in touching_flags {
261                        let remaining = flag - touching;
262
263                        if remaining.points.is_empty() {
264                            continue
265                        }
266
267                        if remaining.number > 0 && remaining.number as usize == remaining.points.len() {
268                            return Some((Move::multi(
269                                remaining.points
270                                        .into_iter()
271                                        .map(|e| Action::new(e, Flag))
272                                        .collect(),
273                                Some(Reason::new(MiaLogic::RegionDeductionFlag, touching.points.clone()))
274                            ), MiaLogic::RegionDeductionFlag))
275                        }
276                    }
277                }
278            }
279
280            changed = to_add.into_iter()
281                    .map(|e| flags.insert(e))
282                    .reduce(|a, b| a || b)
283                    .unwrap_or(false);
284        }
285
286        if state.remaining_mines == 0 {
287            let clicks: HashSet<_> = size.points()
288                    .filter(|e| state.board[*e].cell_state == CellState::Unknown)
289                    .map(|e| Action::new(e, Reveal))
290                    .collect();
291
292            if !clicks.is_empty() {
293                return Some((Move::multi(clicks, Some(Reason::new(MiaLogic::ZeroMinesRemaining, HashSet::new()))), MiaLogic::ZeroMinesRemaining))
294            }
295        }
296
297        if self.skill_level < Level::Expert {
298            return None
299        }
300
301        let mut empties = HashSet::new();
302        let mut adjacents = HashSet::new();
303
304        for point in size.points() {
305            if state.board[point].cell_state == CellState::Unknown {
306                for neighbour in size.neighbours(point) {
307                    if matches!(state.board[neighbour].cell_type, CellType::Safe(number) if number > 0) {
308                        empties.insert(point);
309                        adjacents.insert(neighbour);
310                    }
311                }
312            }
313        }
314
315        if empties.len() < Self::BRUTE_FORCE_LIMIT && !adjacents.is_empty() {
316            let states: Vec<GameState> = brute_force(&adjacents.into_iter().collect(), 0, state)
317                    .collect();
318
319            if !states.is_empty() {
320                let mut clicks = HashSet::new();
321
322                for point in empties.iter().copied() {
323                    if states.iter().all(|e| e.board[point].cell_state != CellState::Flagged) {
324                        clicks.insert(Action::new(point, Reveal));
325                    }
326                    if states.iter().all(|e| e.board[point].cell_state == CellState::Flagged) {
327                        clicks.insert(Action::new(point, Flag));
328                    }
329                }
330
331                if !clicks.is_empty() {
332                    return Some((Move::multi(clicks, Some(Reason::new(MiaLogic::BruteForce, empties))), MiaLogic::BruteForce))
333                }
334
335                if states.iter().all(|e| e.remaining_mines == 0) {
336                    for point in size.points() {
337                        if state.board[point].cell_state == CellState::Unknown
338                                && states.iter().all(|e| e.board[point].cell_state != CellState::Flagged) {
339                            clicks.insert(Action::new(point, Reveal));
340                        }
341                    }
342                }
343
344                if !clicks.is_empty() {
345                    return Some((Move::multi(clicks, Some(Reason::new(MiaLogic::BruteForceExhaustion, empties))), MiaLogic::BruteForceExhaustion))
346                }
347
348            }
349
350        }
351
352        None
353    }
354}
355
356impl Solver for MiaSolver {
357
358    fn solve(&self, state: &GameState) -> Option<Move> {
359        self.internal_solve(state)
360                .map(|(e, _)| e)
361    }
362
363    fn solve_game(&self, minsweeper: &mut dyn Minsweeper) -> GameResult {
364
365        let mut requirement_met = self.required_level.is_some();
366        let required_logic = self.required_level
367                .map(Level::logics)
368                .unwrap_or_default();
369        let mut state = minsweeper.gamestate();
370
371        while state.status == GameStatus::Playing {
372            let Some((Move { actions, ..}, logic)) = self.internal_solve(state) else { break };
373
374            if !requirement_met && required_logic.contains(logic) {
375                requirement_met = true;
376            }
377
378            for action in actions {
379                state = minsweeper.action(action).into()
380            }
381        }
382
383        match state.status {
384            GameStatus::Won if requirement_met => GameResult::Won,
385            GameStatus::Lost => GameResult::Lost,
386            GameStatus::Playing => GameResult::Resigned,
387            _ => GameResult::Resigned
388        }
389
390    }
391}
392
393fn brute_force(points: &Vec<Point>, index: usize, state: &GameState) -> Box<dyn Iterator<Item = GameState>> {
394    let size = state.board.size();
395    let mut empties = vec![];
396    let current = points[index];
397
398    let mut flags = 0;
399
400    let CellType::Safe(number) = state.board[current].cell_type else {
401        unreachable!()
402    };
403
404    for point in size.neighbours(current) {
405        match state.board[point].cell_state {
406            CellState::Unknown => empties.push(point),
407            CellState::Flagged => flags += 1,
408            _ => {}
409        }
410    }
411
412    let mines_to_flag = number as isize - flags;
413
414    if mines_to_flag > state.remaining_mines || mines_to_flag as usize > empties.len() {
415        return Box::new(std::iter::empty())
416    }
417
418    if mines_to_flag == 0 || empties.is_empty() {
419        if index + 1 == points.len() {
420            return Box::new(std::iter::once(state.clone()));
421        }
422        return brute_force(points, index + 1, state);
423    };
424
425    let mut stream: Vec<Box<dyn Iterator<Item = GameState>>> = vec![];
426
427    for flag_combinations in get_flag_combinations(&empties, mines_to_flag) {
428        let mut state_copy = state.clone();
429
430        for point in &empties {
431            if flag_combinations.contains(point) {
432                simulate_right_click(&mut state_copy, *point)
433            } else {
434                simulate_reveal(&mut state_copy, *point)
435            }
436        }
437
438        if index + 1 == points.len() {
439            stream.push(Box::new(std::iter::once(state_copy)))
440        } else {
441            stream.push(Box::new(brute_force(points, index + 1, &state_copy)))
442        }
443    }
444
445    Box::new(stream.into_iter()
446            .flatten())
447}
448
449fn get_flag_combinations(empties: &Vec<Point>, mines_to_flag: isize) -> Vec<HashSet<Point>> {
450    if empties.len() < mines_to_flag as usize {
451        return Vec::new()
452    }
453
454    recursive_get_flag_combinations(HashSet::new(), empties, 0, mines_to_flag)
455            .collect()
456}
457
458fn recursive_get_flag_combinations(selected: HashSet<Point>, empties: &Vec<Point>, start: usize, mines_to_flag: isize) -> Box<dyn Iterator<Item = HashSet<Point>>> {
459    if mines_to_flag < 1 {
460        return Box::new(std::iter::empty())
461    }
462
463    let mut stream: Vec<Box<dyn Iterator<Item = HashSet<Point>>>> = vec![];
464
465    for i in start..empties.len() {
466        let mut selected = selected.clone();
467        selected.insert(empties[i]);
468        if mines_to_flag == 1 {
469            stream.push(Box::new(std::iter::once(selected)))
470        } else {
471            stream.push(recursive_get_flag_combinations(selected, empties, start + 1, mines_to_flag - 1));
472        }
473    }
474
475    Box::new(stream.into_iter()
476            .flatten())
477}
478
479fn simulate_right_click(state: &mut GameState, point: Point) {
480    let cell = &mut state.board[point];
481    match cell.cell_state {
482        CellState::Unknown => {
483            cell.cell_state = CellState::Flagged;
484            state.remaining_mines -= 1;
485        }
486        CellState::Flagged => {
487            cell.cell_state = CellState::Unknown;
488            state.remaining_mines += 1;
489        }
490        CellState::Revealed => unreachable!()
491    }
492}
493
494fn simulate_reveal(state: &mut GameState, point: Point) {
495    // it is normally illegal to have a revealed cell still be unknown
496    // but such are the circumstances we find ourselves in
497    state.board[point].cell_state = CellState::Revealed;
498}
499
500
501#[derive(EnumSetType, Debug)]
502pub enum MiaLogic {
503    Chord,
504    FlagChord,
505    RegionDeductionReveal,
506    RegionDeductionFlag,
507    ZeroMinesRemaining,
508    BruteForce,
509    BruteForceExhaustion,
510}
511
512impl Display for MiaLogic {
513    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
514        match self {
515            MiaLogic::Chord => write!(f, "the amount of flags around the cell matches its number"),
516            MiaLogic::FlagChord => write!(f, "the amount of flaggable cells around the cell matches its number"),
517            MiaLogic::RegionDeductionReveal => write!(f, "the surrounding cells force the cells to be safe"),
518            MiaLogic::RegionDeductionFlag => write!(f, "the surrounding cells force the cells to be a mine"),
519            MiaLogic::ZeroMinesRemaining => write!(f, "0 mines remaining, all unknown cells must be safe"),
520            MiaLogic::BruteForce => write!(f, "in every possible mine configuration the cells are safe/mines"),
521            MiaLogic::BruteForceExhaustion => write!(f, "in every possible mine configuration every mine is determined, all unused cells must be safe")
522        }
523    }
524}
525
526impl Logic for MiaLogic {
527
528}