[−][src]Struct miniquad::graphics::Context
Implementations
impl Context
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pub fn new() -> Context
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pub fn screen_size(&self) -> (f32, f32)
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The current framebuffer size in pixels NOTE: High DPI Rendering
pub fn dpi_scale(&self) -> f32
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The dpi scaling factor (window pixels to framebuffer pixels) NOTE: High DPI Rendering
pub fn high_dpi(&self) -> bool
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True when high_dpi was requested and actually running in a high-dpi scenario NOTE: High DPI Rendering
pub fn apply_pipeline(&mut self, pipeline: &Pipeline)
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pub fn set_cull_face(&mut self, cull_face: CullFace)
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pub fn set_color_write(&mut self, color_write: (bool, bool, bool, bool))
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pub fn set_blend(
&mut self,
color_blend: Option<BlendState>,
alpha_blend: Option<BlendState>
)
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&mut self,
color_blend: Option<BlendState>,
alpha_blend: Option<BlendState>
)
pub fn set_stencil(&mut self, stencil_test: Option<StencilState>)
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pub fn apply_viewport(&mut self, x: i32, y: i32, w: i32, h: i32)
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Set a new viewport rectangle. Should be applied after begin_pass.
pub fn apply_scissor_rect(&mut self, x: i32, y: i32, w: i32, h: i32)
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Set a new scissor rectangle. Should be applied after begin_pass.
pub fn apply_bindings(&mut self, bindings: &Bindings)
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pub fn apply_uniforms<U>(&mut self, uniforms: &U)
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pub fn clear(
&self,
color: Option<(f32, f32, f32, f32)>,
depth: Option<f32>,
stencil: Option<i32>
)
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&self,
color: Option<(f32, f32, f32, f32)>,
depth: Option<f32>,
stencil: Option<i32>
)
pub fn begin_default_pass(&mut self, action: PassAction)
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start rendering to the default frame buffer
pub fn begin_pass(
&mut self,
pass: impl Into<Option<RenderPass>>,
action: PassAction
)
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&mut self,
pass: impl Into<Option<RenderPass>>,
action: PassAction
)
start rendering to an offscreen framebuffer
pub fn end_render_pass(&mut self)
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pub fn commit_frame(&mut self)
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pub fn draw(&self, base_element: i32, num_elements: i32, num_instances: i32)
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Draw elements using currently applied bindings and pipeline.
base_element
specifies starting offset inindex_buffer
.num_elements
specifies length of the slice ofindex_buffer
to draw.num_instances
specifies how many instances should be rendered.
impl Context
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pub fn quit(&self)
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This function simply quits the application without giving the user a chance to intervene. Usually this might be called when the user clicks the 'Ok' button in a 'Really Quit?' dialog box
pub fn request_quit(&self)
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Calling request_quit() will trigger "quit_requested_event" event , giving the user code a chance to intervene and cancel the pending quit process (for instance to show a 'Really Quit?' dialog box). If the event handler callback does nothing, the application will be quit as usual. To prevent this, call the function "cancel_quit()"" from inside the event handler.
pub fn cancel_quit(&self)
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Cancels a pending quit request, either initiated by the user clicking the window close button, or programmatically by calling "request_quit()". The only place where calling this function makes sense is from inside the event handler callback when the "quit_requested_event" event has been received
pub fn set_cursor_grab(&self, grab: bool)
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Capture mouse cursor to the current window On WASM this will automatically hide cursor On desktop this will bound cursor to windows border NOTICE: on desktop cursor will not be automatically released after window lost focus so set_cursor_grab(false) on window's focus lost is recommended. TODO: implement window focus events
pub fn show_mouse(&self, shown: bool)
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Show or hide the mouse cursor
Auto Trait Implementations
impl RefUnwindSafe for Context
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impl Send for Context
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impl Sync for Context
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impl Unpin for Context
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impl UnwindSafe for Context
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,