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use crate::strategy::game_strategy::GameStrategy;
pub const INF: f64 = f64::INFINITY;
pub const NEG_INF: f64 = f64::NEG_INFINITY;
pub trait AlphaBetaMiniMaxStrategy: GameStrategy {
fn get_best_move(
&mut self,
max_depth: i64,
is_maximizing: bool,
) -> <Self as GameStrategy>::Move;
fn minimax_score(
&mut self,
depth: i64,
is_maximizing: bool,
alpha: f64,
beta: f64,
max_depth: i64,
) -> f64;
}
impl<T: GameStrategy> AlphaBetaMiniMaxStrategy for T {
fn get_best_move(
&mut self,
max_depth: i64,
is_maximizing: bool,
) -> <Self as GameStrategy>::Move {
let mut best_move: <Self as GameStrategy>::Move = self.get_a_sentinel_move();
if self.is_game_complete() {
return best_move;
}
let alpha = NEG_INF;
let beta = INF;
if is_maximizing {
let mut best_move_val: f64 = INF;
for mv in self.get_available_moves() {
self.play(&mv, !is_maximizing);
let value = self.minimax_score(max_depth, is_maximizing, alpha, beta, max_depth);
self.clear(&mv);
if value <= best_move_val {
best_move_val = value;
best_move = mv;
}
}
best_move
} else {
let mut best_move_val: f64 = NEG_INF;
for mv in self.get_available_moves() {
self.play(&mv, !is_maximizing);
let value = self.minimax_score(max_depth, is_maximizing, alpha, beta, max_depth);
self.clear(&mv);
if value >= best_move_val {
best_move_val = value;
best_move = mv;
}
}
best_move
}
}
fn minimax_score(
&mut self,
depth: i64,
is_maximizing: bool,
mut alpha: f64,
mut beta: f64,
max_depth: i64,
) -> f64 {
let avail: Vec<<T as GameStrategy>::Move> = self.get_available_moves();
if depth == 0 || self.is_game_complete() || avail.is_empty() {
return self.evaluate();
}
if is_maximizing {
let mut value = NEG_INF;
for idx in avail {
self.play(&idx, is_maximizing);
let score = self.minimax_score(depth - 1, !is_maximizing, alpha, beta, max_depth);
value = value.max(score);
alpha = alpha.max(score);
self.clear(&idx);
if beta <= alpha {
break;
}
}
if value != 0. {
return value - (max_depth - depth) as f64;
}
value
} else {
let mut value = INF;
for idx in avail {
self.play(&idx, is_maximizing);
let score = self.minimax_score(depth - 1, !is_maximizing, alpha, beta, max_depth);
value = value.min(score);
beta = beta.min(score);
self.clear(&idx);
if beta <= alpha {
break;
}
}
if value != 0. {
return value + (max_depth - depth) as f64;
}
value
}
}
}