pub fn move_camera_system(
camera: &mut Camera,
events: &mut Vec<MoveCameraEvent>,
) -> SystemResultExpand description
Consumes MoveCameraEvent to move the camera resource.
Events are cleared by this system.
pub fn move_camera_system(
camera: &mut Camera,
events: &mut Vec<MoveCameraEvent>,
) -> SystemResultConsumes MoveCameraEvent to move the camera resource.
Events are cleared by this system.