pub fn apply_effector_system<K, E>(
effector_defs: &EffectorDefinitions<K, E>,
effectors: &Components<EffectorSet<E>>,
time: &Time,
stats: &mut Components<StatSet<K>>,
) -> Result<(), EcsError>Expand description
Modifies the stats of entities depending on the effectors applied through them
(using the EffectorSet component.)