Struct minifb::os::windows::Window
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[src]
pub struct Window { // some fields omitted }
pub struct Window { // some fields omitted }
impl Window
[src]fn new(name: &str, width: usize, height: usize, scale: Scale) -> Result<Window, &str>
fn get_keys(&self) -> Option<Vec<Key>>
fn get_keys_pressed(&self, repeat: KeyRepeat) -> Option<Vec<Key>>
fn is_key_down(&self, key: Key) -> bool
fn set_key_repeat_delay(&mut self, delay: f32)
fn set_key_repeat_rate(&mut self, rate: f32)
fn is_key_pressed(&self, key: Key, repeat: KeyRepeat) -> bool
fn is_open(&self) -> bool
fn update(&mut self, buffer: &[u32])
impl Drop for Window
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