Expand description
Lightweight math routines for 3D graphics.
Macros§
- assert_
nearly_ eq - Asserts that two expressions are nearly equal to each other (using
NearlyEqual
).
Structs§
- Matrix4
- A 4x4 matrix, suitable for 3D transformations.
- Point
- A point in 3D space.
- Vector2
- A vector in 2D space.
- Vector3
- A vector in 3D space.
- Vector4
- A homogeneous vector in 3D space.
Traits§
- Nearly
Equal - Compare floating-point values using an epsilon