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use crate::{Distance, Line, LineSegment};
use mini_math::{Point, Vector3};
#[derive(Debug)]
pub struct Ray {
pub origin: Point,
pub direction: Vector3,
}
impl Ray {
pub fn new(origin: Point, direction: Vector3) -> Self {
Self { origin, direction }
}
pub(crate) fn clip_point_to_ray(&self, p: Point) -> Point {
let dot = (p - self.origin).dot(self.direction);
if dot < 0.0 {
self.origin
} else {
self.origin + self.direction * dot
}
}
}
impl Distance<Point> for Ray {
fn distance(&self, p: Point) -> f32 {
let q = self.clip_point_to_ray(p);
(p - q).magnitude()
}
}
impl Distance<Ray> for Ray {
fn distance(&self, r: Ray) -> f32 {
let p = Line::new(r.origin, r.direction)
.closest_point_to_line(&Line::new(self.origin, self.direction));
let p = r.clip_point_to_ray(p);
self.distance(p)
}
}
impl Distance<Line> for Ray {
fn distance(&self, l: Line) -> f32 {
let p = l.closest_point_to_line(&Line::new(self.origin, self.direction));
self.distance(p).min(l.distance(self.origin))
}
}
impl Distance<LineSegment> for Ray {
fn distance(&self, l: LineSegment) -> f32 {
let p = Line::from_points(l.start, l.end)
.closest_point_to_line(&Line::new(self.origin, self.direction));
let p = l.clip_point_to_segment(p);
self.distance(p).min(l.distance(self.origin))
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_distance_to_point() {
let ray = Ray::new(Point::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
let p = Point::new(0.0, 0.0, -5.0);
assert_eq!(ray.distance(p), 5.0);
let p = Point::new(0.0, 5.0, 25.0);
assert_eq!(ray.distance(p), 5.0);
}
#[test]
fn test_distance_to_ray() {
let ray = Ray::new(Point::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
let r = Ray::new(Point::new(0.0, 5.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
assert_eq!(ray.distance(r), 5.0);
let r = Ray::new(Point::new(0.0, 0.0, -5.0), Vector3::new(0.0, 0.0, -1.0));
assert_eq!(ray.distance(r), 5.0);
let r = Ray::new(Point::new(0.0, 5.0, -5.0), Vector3::new(0.0, 1.0, 0.0));
assert_eq!(ray.distance(r), (5.0f32 * 5.0 + 5.0 * 5.0).sqrt());
}
#[test]
fn test_distance_to_line() {
let ray = Ray::new(Point::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
let l = Line::new(Point::new(0.0, 5.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
assert_eq!(ray.distance(l), 5.0);
let l = Line::new(Point::new(0.0, 0.0, -5.0), Vector3::new(0.0, 0.0, -1.0));
assert_eq!(ray.distance(l), 0.0);
let l = Line::new(Point::new(0.0, 5.0, -5.0), Vector3::new(0.0, 1.0, 0.0));
assert_eq!(ray.distance(l), 5.0);
}
#[test]
fn test_distance_to_line_segment() {
let ray = Ray::new(Point::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 1.0));
let l = LineSegment::new(Point::new(0.0, 5.0, 0.0), Point::new(0.0, 5.0, 1.0));
assert_eq!(ray.distance(l), 5.0);
let l = LineSegment::new(Point::new(0.0, 0.0, -5.0), Point::new(0.0, 0.0, -1.0));
assert_eq!(ray.distance(l), 1.0);
let l = LineSegment::new(Point::new(0.0, 5.0, -5.0), Point::new(0.0, 6.0, -5.0));
assert_eq!(ray.distance(l), (5.0f32 * 5.0 + 5.0 * 5.0).sqrt());
}
}