Expand description
This crate allows you to authenticate into Minecraft online services using a Microsoft Oauth2 token. You can integrate it with oauth2-rs and build interactive authentication flows.
§Example
let client = BasicClient::new(
ClientId::new(client_id),
None,
AuthUrl::new(MSA_AUTHORIZE_URL.to_string())?,
Some(TokenUrl::new(MSA_TOKEN_URL.to_string())?),
)
.set_device_authorization_url(DeviceAuthorizationUrl::new(DEVICE_CODE_URL.to_string())?);
let details: StandardDeviceAuthorizationResponse = client
.exchange_device_code()?
.add_scope(Scope::new("XboxLive.signin offline_access".to_string()))
.request_async(async_http_client)
.await?;
println!(
"Open this URL in your browser:\n{}\nand enter the code: {}",
details.verification_uri().to_string(),
details.user_code().secret().to_string()
);
let token = client
.exchange_device_access_token(&details)
.request_async(async_http_client, tokio::time::sleep, None)
.await?;
println!("microsoft token: {:?}", token);
let mc_flow = MinecraftAuthorizationFlow::new(Client::new());
let mc_token = mc_flow.exchange_microsoft_token(token.access_token().secret()).await?;
println!("minecraft token: {:?}", mc_token);
Structs§
- Minecraft
Access Token - Represents a Minecraft access token
- Minecraft
Authentication Response - The response from Minecraft when attempting to authenticate with an xbox token
- Minecraft
Authorization Flow - The flow for authenticating with a Microsoft access token and getting a Minecraft access token.
- Xbox
Live Authentication Response Error - The error response from Xbox when authenticating with a Microsoft token
Enums§
- Minecraft
Access Token Error - Minecraft
Authorization Error - Represents an error that can occur when authenticating with Minecraft.
- Minecraft
Token Type - Represents the token type of a Minecraft access token