minecraft_command_types/command/
dialog.rs1use crate::entity_selector::EntitySelector;
2use crate::resource_location::ResourceLocation;
3use minecraft_command_types_derive::HasMacro;
4use std::fmt::{Display, Formatter};
5
6#[derive(Debug, Clone, Eq, PartialEq, Hash, HasMacro)]
7pub enum DialogCommand {
8 Show(EntitySelector, ResourceLocation),
9 Clear(EntitySelector),
10}
11
12impl Display for DialogCommand {
13 fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
14 match self {
15 DialogCommand::Show(selector, dialog) => {
16 write!(f, "show {} {}", selector, dialog)
17 }
18 DialogCommand::Clear(selector) => {
19 write!(f, "clear {}", selector)
20 }
21 }
22 }
23}