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use std::{
fs,
path::{Path, PathBuf},
};
use serde::de::DeserializeOwned;
use crate::{
api::{resource_location::ModelIdentifier, ResourceIdentifier, ResourceLocation, Result},
schemas::{BlockStates, Model},
};
/// A collection of Minecraft assets at a given file path.
#[derive(Clone)]
pub struct AssetPack {
/// Path to the directory that **contains** the `assets
root: PathBuf,
}
impl AssetPack {
/// Returns a new [`AssetPack`] that can read data from the given directory.
///
/// The provided `root_dir` should be the directory that contains the
/// `assets/` and/or `data/` directories.
///
/// # Example
///
/// ```no_run
/// use minecraft_assets::api::AssetPack;
///
/// let assets = AssetPack::at_path("~/.minecraft/");
///
/// // Load the block states for `oak_planks`
/// let states = assets.load_blockstates("oak_planks").unwrap();
/// let variants = states.variants().unwrap();
///
/// assert_eq!(variants.len(), 1);
///
/// let model_properties = &variants[""].models()[0];
/// assert_eq!(model_properties.model, "block/oak_planks");
/// ```
pub fn at_path(root_dir: impl AsRef<Path>) -> Self {
Self {
root: PathBuf::from(root_dir.as_ref()),
}
}
/// Returns the full path to a resource given a [`ResourceLocation`].
///
/// **NOTE:** no validation of the path is performed. The returned path may
/// not point to an existing file. This method simply computes what the path
/// should be for a given resource.
///
/// # Example
///
/// ```
/// # use minecraft_assets::api::*;
/// let assets = AssetPack::at_path("~/.minecraft/");
///
/// let loc = ResourceLocation::BlockStates("stone".into());
/// assert_eq!(
/// assets.get_resource_path(&loc).to_string_lossy(),
/// "~/.minecraft/assets/minecraft/blockstates/stone.json"
/// );
/// ```
pub fn get_resource_path(&self, resource: &ResourceLocation) -> PathBuf {
let mut path = self.root.clone();
path.push(&resource.path());
path
}
/// Loads the [`BlockStates`] of the block with the provided id.
///
/// # Example
///
/// ```no_run
/// # use minecraft_assets::api::*;
/// # let assets = AssetPack::at_path("foo");
/// let states = assets.load_blockstates("stone");
/// let states = assets.load_blockstates("minecraft:dirt");
/// ```
pub fn load_blockstates<'a>(
&self,
block_id: impl Into<ResourceIdentifier<'a>>,
) -> Result<BlockStates> {
self.load_resource(&ResourceLocation::BlockStates(block_id.into()))
}
/// Loads the block [`Model`] identified by the given name or path.
///
/// # Example
///
/// ```no_run
/// # use minecraft_assets::api::*;
/// # let assets = AssetPack::at_path("foo");
/// let model = assets.load_block_model("stone");
/// let model = assets.load_block_model("block/dirt");
/// ```
pub fn load_block_model<'a>(&self, model: impl Into<ModelIdentifier<'a>>) -> Result<Model> {
self.load_resource(&ResourceLocation::BlockModel(model.into()))
}
/// Loads the block [`Model`] identified by the given name or path, as well
/// as all of its parents and ancestors.
///
/// The models are returned as a list, with the first element being the
/// model that was originally requested, the next element being its parent,
/// and so on with the last element being the topmost parent.
///
/// # Example
///
/// ```no_run
/// # use minecraft_assets::api::*;
/// # let assets = AssetPack::at_path("foo");
/// let models = assets.load_block_model_recursive("block/cube_all").unwrap();
///
/// let expected = vec![
/// assets.load_block_model("block/cube_all").unwrap(),
/// assets.load_block_model("block/cube").unwrap(),
/// assets.load_block_model("block/block").unwrap(),
/// ];
/// assert_eq!(models, expected);
/// ```
pub fn load_block_model_recursive<'a>(
&self,
model: impl Into<ModelIdentifier<'a>>,
) -> Result<Vec<Model>> {
self.load_model_recursive(&ResourceLocation::BlockModel(model.into()))
}
/// Loads the item [`Model`] identified by the given name or path.
///
/// # Example
///
/// ```no_run
/// # use minecraft_assets::api::*;
/// # let assets = AssetPack::at_path("foo");
/// let model = assets.load_item_model("compass");
/// let model = assets.load_item_model("item/diamond_hoe");
/// ```
pub fn load_item_model<'a>(&self, model: impl Into<ModelIdentifier<'a>>) -> Result<Model> {
self.load_resource(&ResourceLocation::ItemModel(model.into()))
}
/// Loads the item [`Model`] identified by the given name or path, as well
/// as all of its parents and ancestors.
///
/// The models are returned as a list, with the first element being the
/// model that was originally requested, the next element being its parent,
/// and so on with the last element being the topmost parent.
///
/// # Example
///
/// ```no_run
/// # use minecraft_assets::api::*;
/// # let assets = AssetPack::at_path("foo");
/// let models = assets.load_item_model_recursive("item/diamond_hoe").unwrap();
///
/// let expected = vec![
/// assets.load_item_model("item/diamond_hoe").unwrap(),
/// assets.load_item_model("item/handheld").unwrap(),
/// assets.load_item_model("item/generated").unwrap(),
/// ];
/// assert_eq!(models, expected);
/// ```
pub fn load_item_model_recursive<'a>(
&self,
model: impl Into<ModelIdentifier<'a>>,
) -> Result<Vec<Model>> {
self.load_model_recursive(&ResourceLocation::ItemModel(model.into()))
}
fn load_resource<T>(&self, resource: &ResourceLocation) -> Result<T>
where
T: DeserializeOwned,
{
let path = self.get_resource_path(resource);
let file = fs::File::open(path)?;
let resource: T = serde_json::from_reader(file)?;
Ok(resource)
}
fn load_model_recursive(&self, resource: &ResourceLocation) -> Result<Vec<Model>> {
let mut models = Vec::new();
self.for_each_parent(resource.clone(), |model| models.push(model))?;
Ok(models)
}
fn for_each_parent<F>(&self, mut current: ResourceLocation, mut op: F) -> Result<()>
where
F: FnMut(Model),
{
loop {
let model: Model = self.load_resource(¤t)?;
let parent_owned = model
.parent
.as_ref()
.map(|parent| ModelIdentifier::from(ResourceIdentifier::from(parent).into_owned()));
println!("HULLO: {:?}", &model);
op(model);
if let Some(parent) = parent_owned {
current = match current {
ResourceLocation::BlockModel(_) => ResourceLocation::BlockModel(parent),
ResourceLocation::ItemModel(_) => ResourceLocation::ItemModel(parent),
_ => unreachable!(),
};
} else {
break;
}
}
Ok(())
}
}