Crate midi_player

Source
Expand description

§midi-player

A MIDI file player library with integrated synthesizer (rustysynth).

It’s independent from audio library, that means you should provide your own audio loop and run the render function within it.

The player has play/stop, position, volume and tempo parameters, and position observer, which allows you to track the play position in the real-time.

§Example usage (with cpal)

use std::{thread, time::Duration};

use cpal::{
    traits::{DeviceTrait, HostTrait, StreamTrait},
    StreamConfig,
};
use midi_player::player::{Player, Settings};

fn main() {
    let settings = Settings::builder().build();
    let (player, mut controller) =
        Player::new("examples/Nice-Steinway-Lite-v3.0.sf2", settings).unwrap();

    thread::spawn(|| {
        start_audio_loop(player);
    });

    thread::sleep(Duration::from_secs(2));

    controller
        .set_file(Some("examples/Sibelius_The_Spruce.mid"))
        .unwrap();

    controller.play();

    loop {}
}

fn start_audio_loop(mut player: Player) {
    let host = cpal::default_host();
    let device = host
        .default_output_device()
        .expect("No output device available");
    let channels = 2 as usize;
    let config = StreamConfig {
        channels: channels as u16,
        sample_rate: cpal::SampleRate(player.settings().sample_rate),
        buffer_size: cpal::BufferSize::Fixed(player.settings().audio_buffer_size),
    };

    let err_fn = |err| eprintln!("An error occurred on the output audio stream: {}", err);

    let mut left = vec![0f32; player.settings().audio_buffer_size as usize];
    let mut right = vec![0f32; player.settings().audio_buffer_size as usize];

    let stream = device
        .build_output_stream(
            &config.into(),
            move |data: &mut [f32], _: &cpal::OutputCallbackInfo| {
                let sample_count = data.len() / channels;

                player.render(&mut left, &mut right);

                if !left.is_empty() {
                    for i in 0..sample_count {
                        data[channels * i] = left[i];
                        data[channels * i + 1] = right[i];
                    }
                }
            },
            err_fn,
            None,
        )
        .unwrap();

    stream.play().expect("cannot run audio stream");

    std::thread::park();
}

Structs§

Player
The player engine. This type is responsible for rendering and the playback.
PlayerController
This type allows you to control the player from one thread, while rendering it on another.
PositionObserver
This type can be used to watch the playhed position and update GUI.
Settings
The player settings.
SettingsBuilder
Use builder syntax to set the required parameters and finish by calling the method Self::build().