Expand description
3D Geometry
Structs§
- Bounds3D
- A 3D bounds is a 3D bounding box with a minimum and maximum corner.
- Bounds3D
Corners - Corners iterator struct.
- Cube
- The builtin cube primitive, defined by its size in the x, y, and z dimensions.
- Cylinder
- The built-in cylinder primitive, defined by an bottom radius, top radius and height. The cylinder is oriented along the z-axis.
- Geometries3D
- 3D geometry collection.
- Manifold
- Manifold rust wrapper for C++ manifold object.
- Sphere
- The builtin sphere primitive, defined by its radius.
- Triangle
- Triangle
- Triangle
Mesh - Triangle mesh
- Vertex
- Vertex
Enums§
- Geometry3D
- 3D Geometry
Traits§
- Fetch
Bounds3D - Trait to return a bounding box of 3D geometry.
- Render
ToMesh - Trait to render a 3D geometry into a mesh.
- Transformed3D
- Transformed version of a 3D geometry.