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use core::ops::{AddAssign, SubAssign};
// TODO: Use const generic expressions to derive data size when stabilized
const BITMAP_WIDTH: usize = 1;
// Using u8 for each word
const BITMAP_WORD_SIZE: usize = 8;
/// A bitmap with room for 8 bits used by Frame to create a compact frame buffer
#[derive(Clone, Copy, PartialEq)]
pub struct Bitmap {
data: [u8; BITMAP_WIDTH],
nbits: usize,
}
impl core::fmt::Debug for Bitmap {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
for i in 0..self.nbits {
if self.is_set(i) {
write!(f, "1")?;
} else {
write!(f, "0")?;
}
}
Ok(())
}
}
#[cfg(feature = "defmt")]
impl defmt::Format for Bitmap {
fn format(&self, f: defmt::Formatter<'_>) {
let mut s: heapless::String<32> = heapless::String::new();
for i in 0..self.nbits {
if self.is_set(i) {
s.push('1').unwrap();
} else {
s.push('0').unwrap();
}
}
defmt::write!(f, "{}", s.as_str());
}
}
impl Bitmap {
/// Create a new bitmap with initial input and number of bits
// TODO: Change input to array when const generics...
pub const fn new(input: u8, nbits: usize) -> Self {
let mut data = [0; BITMAP_WIDTH];
//for i in 0..input.len() {
if nbits < BITMAP_WORD_SIZE {
data[0] = input << (BITMAP_WORD_SIZE - nbits);
} else {
data[0] = input;
}
//}
Self { data, nbits }
}
/// Create an empty bitmap with nbits bits
pub const fn empty(nbits: usize) -> Self {
Self { data: [0; 1], nbits }
}
/// Set bit n in bitmap
pub fn set(&mut self, bit: usize) {
assert!(bit < self.nbits);
let idx: usize = bit / BITMAP_WORD_SIZE;
let p: usize = bit % BITMAP_WORD_SIZE;
self.data[idx] |= 1 << ((BITMAP_WORD_SIZE - 1) - p);
}
/// Clear all bits in bitmap
pub fn clear_all(&mut self) {
for i in 0..self.data.len() {
self.data[i] = 0;
}
}
/// Clear bit n in bitmap
pub fn clear(&mut self, bit: usize) {
assert!(bit < self.nbits);
let idx: usize = bit / BITMAP_WORD_SIZE;
let p: usize = bit % BITMAP_WORD_SIZE;
self.data[idx] &= !(1 << ((BITMAP_WORD_SIZE - 1) - p));
}
/// Check if bit n is set in bitmap
pub fn is_set(&self, bit: usize) -> bool {
assert!(bit < self.nbits);
let idx: usize = bit / BITMAP_WORD_SIZE;
let p: usize = bit % BITMAP_WORD_SIZE;
(self.data[idx] & (1 << ((BITMAP_WORD_SIZE - 1) - p))) != 0
}
/// Shift left by nbits bits
pub fn shift_left(&mut self, nbits: usize) {
for b in self.data.iter_mut() {
*b <<= nbits;
}
}
/// Shift right by nbits bits
pub fn shift_right(&mut self, nbits: usize) {
for b in self.data.iter_mut() {
*b >>= nbits;
}
}
/// Logical OR with another bitmap
pub fn or(&mut self, other: &Bitmap) {
for i in 0..self.data.len() {
self.data[i] |= other.data[i];
}
}
/// Logical AND with another bitmap
pub fn and(&mut self, other: &Bitmap) {
for i in 0..self.data.len() {
self.data[i] &= other.data[i];
}
}
}
/// An NxM frame that can be displayed on a LED matrix.
///
/// NOTE: Currently restricted to 8 bit width
#[derive(Clone, Copy, PartialEq)]
pub struct Frame<const XSIZE: usize, const YSIZE: usize> {
bitmap: [Bitmap; YSIZE],
}
impl<const XSIZE: usize, const YSIZE: usize> core::fmt::Debug for Frame<XSIZE, YSIZE> {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
for (i, b) in self.bitmap.iter().enumerate() {
for j in 0..b.nbits {
if self.bitmap[i].is_set(j) {
write!(f, "1")?;
} else {
write!(f, "0")?;
}
}
writeln!(f)?;
}
Ok(())
}
}
#[cfg(feature = "defmt")]
impl<const XSIZE: usize, const YSIZE: usize> defmt::Format for Frame<XSIZE, YSIZE> {
fn format(&self, f: defmt::Formatter<'_>) {
let mut s: heapless::String<1056> = heapless::String::new();
for (i, b) in self.bitmap.iter().enumerate() {
for j in 0..b.nbits {
if self.bitmap[i].is_set(j) {
s.push('1').unwrap();
} else {
s.push('0').unwrap();
}
}
s.push('\n').unwrap();
}
defmt::write!(f, "{}", s.as_str());
}
}
impl<const XSIZE: usize, const YSIZE: usize> Frame<XSIZE, YSIZE> {
/// Create an empty frame
pub const fn empty() -> Self {
Self {
bitmap: [Bitmap::empty(XSIZE); YSIZE],
}
}
/// Create a frame from a bitmap array
pub const fn new(bitmap: [Bitmap; YSIZE]) -> Self {
Self { bitmap }
}
/// Clear this frame (empty)
pub fn clear(&mut self) {
for m in self.bitmap.iter_mut() {
m.clear_all();
}
}
/// Enable (x, y) on this frame
pub fn set(&mut self, x: usize, y: usize) {
self.bitmap[y].set(x);
}
/// Disable (x, y) on this frame
pub fn unset(&mut self, x: usize, y: usize) {
self.bitmap[y].clear(x);
}
/// Check if (x, y) is set on this frame
pub fn is_set(&self, x: usize, y: usize) -> bool {
self.bitmap[y].is_set(x)
}
/// Logical OR with another frame
pub fn or(&mut self, other: &Frame<XSIZE, YSIZE>) {
for i in 0..self.bitmap.len() {
self.bitmap[i].or(&other.bitmap[i]);
}
}
/// Shift all rows left
pub fn shift_left(&mut self, nbits: usize) {
for i in 0..self.bitmap.len() {
self.bitmap[i].shift_left(nbits);
}
}
/// Shift all rows right
pub fn shift_right(&mut self, nbits: usize) {
for i in 0..self.bitmap.len() {
self.bitmap[i].shift_right(nbits);
}
}
/// Logical AND with another frame
pub fn and(&mut self, other: &Frame<XSIZE, YSIZE>) {
for i in 0..self.bitmap.len() {
self.bitmap[i].and(&other.bitmap[i]);
}
}
}
impl<const XSIZE: usize, const YSIZE: usize> Default for Frame<XSIZE, YSIZE> {
fn default() -> Self {
Frame::empty()
}
}
/// A brightness setting for the display.
#[derive(Clone, Copy)]
pub struct Brightness(u8);
impl Brightness {
/// Maximum brightness
pub const MAX: Brightness = Brightness(10);
/// Lowest brightness
pub const MIN: Brightness = Brightness(0);
/// Create a new brightness with a custom level
pub fn new(level: u8) -> Self {
Self(level.clamp(Self::MIN.0, Self::MAX.0))
}
/// Return the level value
pub fn level(&self) -> u8 {
self.0
}
}
impl Default for Brightness {
fn default() -> Self {
Self(5)
}
}
impl AddAssign<u8> for Brightness {
fn add_assign(&mut self, rhs: u8) {
self.0 += core::cmp::min(Self::MAX.level() - self.0, rhs);
}
}
impl SubAssign<u8> for Brightness {
fn sub_assign(&mut self, rhs: u8) {
self.0 -= core::cmp::min(self.0, rhs);
}
}
/*
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_bitmap() {
let mut b: Bitmap = Bitmap::empty(5);
b.set(0);
b.set(2);
b.set(4);
assert!(b.is_set(0));
assert!(!b.is_set(1));
assert!(b.is_set(2));
assert!(!b.is_set(3));
assert!(b.is_set(4));
b.clear(2);
b.set(3);
assert!(b.is_set(0));
assert!(!b.is_set(1));
assert!(!b.is_set(2));
assert!(b.is_set(3));
assert!(b.is_set(4));
/*
TODO: When const expressions is allowed
let mut b: Bitmap = Bitmap::empty(33);
b.set(16);
b.set(32);
assert!(b.is_set(16));
assert!(b.is_set(32));
*/
let b: Bitmap = Bitmap::new(0b01000, 5);
assert!(!b.is_set(0));
assert!(b.is_set(1));
assert!(!b.is_set(2));
assert!(!b.is_set(3));
assert!(!b.is_set(4));
let b: Bitmap = Bitmap::new(0b11110, 5);
assert!(b.is_set(0));
assert!(b.is_set(1));
assert!(b.is_set(2));
assert!(b.is_set(3));
assert!(!b.is_set(4));
let mut b: Bitmap = Bitmap::new(0b01110, 5);
b.shift_left(1);
assert!(b.is_set(0));
assert!(b.is_set(1));
assert!(b.is_set(2));
assert!(!b.is_set(3));
assert!(!b.is_set(4));
b.shift_right(1);
assert!(!b.is_set(0));
assert!(b.is_set(1));
assert!(b.is_set(2));
assert!(b.is_set(3));
assert!(!b.is_set(4));
}
}
*/